Monthly Archives: September 2012

Release Update

An update about the release date. Things have progressed very well. All the stuff we really wanted to fix and improve upon is at a stage where we are happy enough to send it off to the public. However some music we originally were going to use is something we leagally cant so we have chatted with our resident musician man to see if he can muster something together at such short notice. He has been fantastic with everything hes done so far so we are in great hands.

So in the mean time Azza will start to look at the process to be able to port it to other devices and I’ll work on the first content pack and get together the other various marketing stuff that needs to be done. Once we grab the track we will send it off and continue working on getting Puzzle Puppets to as many people as possible.

It is coming soon and we totally aren’t pretending to have a game and stringing you along at all. We will keep you posted on anything exciting that happens, until then, enjoy the weekend!

iFest interview

Here’s an interview that was done at iFest, got shown it last night. It seems I cant help but smile like a moron while on camera, enjoy!

The Byte Sized Wombat starts at 8:19s, or you can click this LINK

Devlog #13 – The devs ramble for a bit.

Bert and Ernie

Just a couple of mates.

Matt – So this week we couldn’t decide who to do the devblog.
Aaron – So Matt will write a line, then I will.
M – Because thats just how we roll, anyways to start off, we went to the IGDA meeting on Tuesday night.
A – We have also nailed down a list of tweaks, adjustments and other final touches that we need to make before submitting the game to MS.
M – Yeah we are submitting it next Friday so we have all the stuff we want to fix and add before it goes off.
A – That was in informative sentence that added a lot to the discussion.
M – Well you went off the topic of the IGDA so I was sad, perhaps you should elaborate on that.
A – I was summarising the week, we could have gone back to elaborate; think of it as an executive summary.
M – Righto, well lets continue the summarising.
A – Fatigue and insanity run rife through the BSW offices.
M – Its been mainly affecting the dogs but has slowly infected our brains too 🙁
A – I’m pretty sure the dogs are contagious.
M – Oh now I remember the last peice we were going to talk about, our other game dev mates who have released their game..
A – piece*
M – ……. ahem… Tasty Fish it is, it’s a fantastic game where you save fish from certain doom.
A – It’s on iOS and it’s FREE! (That’s my favorite price for things because I’m poor)
M – I have free hugs!
A – Back off, I have a stapler and I’m not afraid to use it! (note: I don’t actually have a stapler)
M – Seems like an office thing to have though, perhaps when we make it big with Puzzle Puppets?
A – We run a largely paper free office.
M – Well going back to the IGDA, that was very enjoyable. We got to speak to some of the guys that took their games over to PAX in the USA.
A – Those guys are cool. I wanna go to PAX.
M – Here here. Well perhaps that may come true, it seems its coming to Australia!
A – We also learned that there may be some things announced by the government relating to games and the film/multimedia industry that could potentially be of use to us in the future (Android release of PP)
M – Indeed, the rest of the night was spent catching up with mates and being sad ‘cause there wasn’t any burgers left to order.
A – And THEN we couldn’t find anywhere that would sell us Chinese food 🙁
M – But all was well, we had Indian food near the Hawthorn so we didn’t die of starvation.
M – Azza’s doing something so I’m having another turn, HA!
A – I didn’t realise you had finished, my bad I guess.
M – You are forgiven, also bad news everyone, we didn’t get accepted into the Freeplay to show off Puzzle Puppets.
A – As for as Puzzle Puppets goes, all that is really left for us to do is tweak some minor things and add lots of cute and funny sound effects that don’t annoy people after they have heard them 10000 times.
M – Yep that extra 20% that seems to take 80% of the time :\ But we should wrap things up as we have a very busy week ahead of us.
A – We also plan on releasing a trial version of the game on the Windows Phone since there is no easy way to have in app purchases that we are aware of and we have to charge money for Puzzle Puppets (which will totally be worth it btw)
M – It will be something we look into when we have more content that you can spend your hard earned monies on.
A – It’s also possible that the Android version will be free to play with in app purchases, but this hasn’t been finalised.
M – Is it weird that this feels like the most we have talked even though our chairs are metres away?
A – Quiet you, the sound of your voice is like nails on the chalkboard of my soul!
M – Some would find that alluring, but lets sign off so people can enjoy the Friday night.
A – Some would be sadists….  also : let’s*
M – Well hope you all enjoy this insight to our weird little world, and are looking forward to the release of Puzzle Puppets at the end of the week!
A – We also hope you find this format of post half as entertaining as we have!
M – Haha yeah, we wanted to rock off to do it but thought… Ok I just saw your correct annnnd I will deal with you off chat. Cya Wombats!
A – Have a great weekend everyone!
M – Bye!
A – Last word!
M – DAMN!
A – C ya! (hehehe)

Devlog #12

Yep its polishing time, everything is in so we just have to make it sparkle and fix all the dents. Our last feature the leaderboards is all working and it’s fantastic, we have already started competing highscores against each other.

On the business side of things, our bank account is set up which is nice, we are still waiting for the paperwork to come through so we can access it online however its an important step to sending our game off to Microsoft.

So whats next on the horizon? We will still be polishing things next week, more cut-scenes need to be added. We will be making some extra sounds as some things are reasonably dead. Then we will send the final build off to Microsoft and wait for it to get certified. While that’s going on, hopefully we would of been selected for the Freeplay event and can show off our game there. We will be putting together a launch trailer and press kits to help get some hype around the game and then once its live in the Marketplace we will see how things go from there.

Well its the weekend, enjoy it. We are going to play some Awesomenauts while we settle into the Friday evening shenanigans.

 

 

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