Devlog #9

Hello again! It’s Friday so it’s time for a beer and another of our famous devlogs.

In this weeks episode Byte Sized Wombat does business things, Puzzle Puppets returns from the grave and Matt gets confused over the question “So what have you been doing this week?”!

Business Bear So this week we have been doing some things to further Byte Sized Wombat as a whole. This was somewhat prompted by an email from our accountant informing us that we have been refunded a fairly trivial amount of money and they needed our business bank account details in order to pay us. Up until this point we had not actually needed a business bank account; Puzzle Puppets is still weeks from certification so we were not expecting to need a joint account to be paid into for some time so we have just been making any business related transactions through our individual accounts. Given that this account will essentially sit dormant until the game releases we ended up dedicating a day to finding a bank that would provide an account with no maintenance fees or fees associated with online banking. Matt is currently in the process of filling out a whole bunch of boring paperwork to sign us up with an account that will give us just that as well as a debit card that we can use for online transaction.

The other business related thing we have done this week has been to attend a monthly meeting of the IGDA in Melbourne where we got to meet a bunch of other indie developers from Victoria. While we were there we also got to catch up with a few of the guys we met at iFest a couple of months back, including members of Electric Mammoth Studios and Dime Studios who are both planning to release their own games in the near future.

Zombie PhoneOn the actual development side of things I’ve been getting “tombstoning” functionality working in the game. Without going into too much of a technical explanation, the gist of what I’ve done is make Puzzle Puppets restore itself to approximately the state it was in when if the user has been playing the game and then been pulled out of it somehow (via phone call, pressing the search button, etc) and then had the game dumped from memory. The slightly frustrating thing is that even when the user is pulled out of the game, the game may not actually tombstone and will instead resume from the exact moment the user was last playing; So it’s possible that many people may never actually have the game tombstone so it feels like I’ve added a feature that many people will never see. To make myself feel better about it I doubled up some of the functionality from tombstoning to allow the game’s progress to be saved, even mid battle, so now it’s possible for people to play smaller sessions of Puzzle Puppets without having to worry about not getting the highest possible score because they didn’t have the time to be able to chain all the battles together.

When I asked Matt what he’d been up to this week he was neck deep in legal mumbo jumbo associated with signing up for a bank account and making sure we had all the required documentation (including an official looking partnership agreement that he just made up and made me sign) so he was making very little sense. After a moment to gather his thoughts and some beer to bring him back to his senses he told me he’s been hard at work filling in the price list for the in-game costume shop, doing more work on the cut-scenes and finalising more of the new menu look.

 

EDIT : Fixed link to Electric Mammoth Studios and appologies for not even getting the studio name right :/ . Let’s just blame that one on Friday afternoon autopilot brain.

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