Devlog #8

Hi everyone,

I’ll be giving Matt a break from writing the devlog this week in the hopes that we can both start our weekend by a reasonable time.

This week we have been busy trying to deal with various government organisations trying to obtain some funding for our work. If you have tried dealing with these kinds of services before then you’ll understand why when I say that this week has been an exercise in frustration. For the uninitiated, lets just say you know you are going to have a bad time when the two organisations that you should be able to get information out of each tell you to contact the other organisation because they can’t help you.

Long story short, we have given up on government funding for now; after having spent several days going to meetings, interviews and information sessions that ultimately informed us that if we participated we would be completely occupied doing things to qualify for the grant for the next three or so months with no guarantee that we would actually get any funding at the end of it.


Dance My Puppets!During the time we haven’t been running around like idiots Matt has been working hard at trying to get a cut-scene up and looking nice using the basic XML scripting system I wrote for him to use. Progress appears to be slow but steady. This was always to be expected due to the way we have chosen to build cut-scenes; purely using XML with no visual aides means that there is a fair degree of trial and error involved in getting scenes looking and performing just the way we want them to.

If we had more time and I was less busy working on other areas of the game we would considder building some tools to help to streamline the process.




Meanwhile I’ve been cursing both the unnamed government agencies and Microsoft. One of the most useful places on the web to find solutions to programming problems can be forums and discussion boards where people have already solved a similar problem to the one you are having. Unfortunately for me Microsoft is in the process of upgrading some of it’s developer websites, including the forums, and so a number of pages I had bookmarked and hoped to use this week were unavailable. Here’s hoping it’s back up soon.

Aside from muttering and grumbling to myself¬† about this I’ve actually gotten some work done too. Yay! The game will now actually save your progress if you are part of the way through a play-through of an act! Next week I’m planning on tackling “tomb-stoning” which is the term MS uses for when an App is deactivated unexpectedly, due to an incoming phone call, search button press or other event that would usually cause the game to lose focus, and then manually attempting to restore the app to the state it was in if the user happens to come back to it; so all kinds of fun there :/

Anyway, lets hope we are more productive next week and I didn’t come across as someone who just whinges all the time. Enjoy the weekend everyone!

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