Puzzle Puppets
What Is It?
Intense puzzle combat – as a finger puppet!
Customize your avatar in the wardrobe department then head on to the stage of the silliest puppet theatre you’ve ever seen.
Face off against ferocious finger puppets in colour-matching combat. Match groups of two or more of the same-coloured icons to trigger attacks or blocks. Build huge combos to score big and win the approval of the audience as you battle your way through exciting plays.
Are you ready to become a star?
Featuring
Intense Real-Time Puzzle Combat
Face off in puppet vs. puppet combat. Match two or more squares of the same colour to attack or block. Skill-based game play keeps it exciting from the curtains opening to the fantastic finale of each play.
Become A Star In The Puppet Theatre
Earn greater audience approval by carefully crafting then clearing large blocks of the same colour. Only the best performances will earn a three star rating.
Risk-Reward Gameplay
Chain levels together to add greater challenge and earn greater rewards. But be careful – you will face every opponent in the chain without rest or recovery and if you fail, you will be right back at the level you started from. Only the best players will be able to chain entire acts and earn the highest scores.
Billions Of Customisation Combinations
Customise your puppet in the Wardrobe Dept with literally billions of possible combinations of body features, hair, props and clothing. Earn coins by defeating enemies to unlock more items.
Online Leaderboards
Compete against friends and strangers for the highest scores on the global leaderboard and the title of master of all puppets.
Critical Response
*’Highly Commended’ by Freeplay for Best Art in Game
*”Strangely addictive” – iFest Judge
*”Wonderful, dear” – Matt’s mum
Store Links
Screen Shots
Puzzle Puppets News
Puzzle Puppets Release (For Reals)
It's official, both versions (Windows Phone 7 and 8) of Puzzle Puppets are live on the Windows Marketplace! There is even a trial version available, so tell everyone you know with a Windows Phone to check it…
Puzzle Puppets Release
UPDATE Due to some app store complications the Windows Phone 8 version has not gone live but we have chatted with Microsoft to fix the error. Unfortunately it may be a few days before this is fixed. We are sorry you cant get that version, however Windows Phone 7 users can still enjoy Puzzle…
Devlog #19 – History of Puzzle Puppets (Part 2)
Welcome back to another Friday devlog. If you read last week we had just left off on a cliffhanger so lets pick up where we left off. So Aaron and I were being dragged out of our cells by the sentient dinosaurs into the gladiatorial arena to fight to the death... wait sorry wrong story, we will…
Devlog #18 – History of Puzzle Puppets
Hello and another Friday has snuck up on us. We got some good news yesterday, the Film Victoria guys called us and we are having an interview with them early next week to talk more about Puzzle Puppets. So that means we need to switch our uniform dressing gowns for something a little more…
Devlog #17 – Yaaarrrrr
There's not too much exciting stuff going on at Byte Sized Wombat. We have sent in our request for funding to help market the game and are anxiously waiting to hear back in the hopes we get selected for the interview process but we probably wont hear back for at least another week. Azza is still…
Devlog #15 – The way forward
We are back again, how have we all been? I have some good news and bad news... which shall we tackle first. Lets perhaps start with the good news because frankly it's shorter to explain then the bad news. The good news is that Puzzle Puppets has been certified by Microsoft and we can release it…
Devlog #14 – Our dramatic return to devlogs
So after dropping off the face of the planet for a couple of weeks you would expect us to have plenty of new things to be excited about! Well you would be wrong!! While there have been some exciting things happening for us not much has been happening on the Puzzle Puppets front. We are waiting…
Release Update
An update about the release date. Things have progressed very well. All the stuff we really wanted to fix and improve upon is at a stage where we are happy enough to send it off to the public. However some music we originally were going to use is something we leagally cant so we have chatted with…
iFest interview
Here's an interview that was done at iFest, got shown it last night. It seems I cant help but smile like a moron while on camera, enjoy! The Byte Sized Wombat starts at 8:19s, or you can click this…
Devlog #13 – The devs ramble for a bit.
Matt - So this week we couldn’t decide who to do the devblog. Aaron - So Matt will write a line, then I will. M - Because thats just how we roll, anyways to start off, we went to the IGDA meeting on Tuesday night. A - We have also nailed down a list of tweaks, adjustments and other final…
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